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The most difficult shader in Ablative Air is the Earth, but it’s also the most fun to discuss. Earth’s surface. Like the┬áMilky Way, the earth...

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Continuing on my multi-part blog about rendering space, now I’ll talk about building the Milky Way. Rendering the galaxy was much simpler than rendering...

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This is the first part of a multi-part blog about how I created various visual features of Ablative Air. Much of the visual appeal to the game comes from...

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If you plan to see Gravity, and you don’t like spoiled endings, STOP READING NOW. Now that I’ve put in my required disclaimers, we can talk...

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