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Developer log

This blog is so I can share things that I’ve learned while writing my game. If you might be interested in what I’ve learned about OpenGL ES or quaternions or BB10 development, you’re in the right place. If you either don’t know what those things are, don’t care, or those terms make you dry heave, I’d recommend going over to my FaceBook page instead. That page is for fans of the game, where I put hints or tips about gameplay–generally items of broad interest.

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